Go back to the copier room. Take the teddy bear no use seen. Use the portrait on the copier to get copied pictures. Give the copied pictures to nurse Sabrina. Time for a tit for tat. Perez' cell : Go to the passage on the left of the nurse. Enter the cell on the right. Look around at the blood, the tiles and grooves. The shape looks familiar. Check the mattress to see the newspaper about Nicole Charleroi. Check the surveillance camera.
Read 'Change of leadership' in the diary. Nurse : Talk to Sabrina about Perez. Ramon says he knows that Perez is gone and that he will be doing the beds now.
The camera monitors are in the control room and Ramon has the keys. Control room: Go to the courtyard where the worker is drilling. Get in the control room - See Ramon place dirty laundry in the container and goes back to the locked door.
In inventory, combine the meat fork and the portrait to get skewered portrait. Use the skewered portrait on the wall beside the door. Wait and see Ramon go out and back in. Enter the room. Safe - Look around and note the monitors, VCR and the painting of the pirate on the left wall.
Click on safe to start safe puzzle. The only clue here that has numbers is the painting. The painting has a one legged pirate, with a 4 legged cat, a 2 legged parrot and an 8 legged spider. Click on 1 4 2 8 to open the safe.
Take the videotape and use it on the VCR. Find out the person that took Perez. Caught by Ramon, Nina learns where Perez is hidden. Read 'Human experiments' in the diary. Small cave in beach : Talk to Perez. He needs to communicate. Go back to the sanatorium by clicking on the left of the cave.
Take the skewered portrait back. Go to the kitchen and use tongs on fire to get charred logs. Go back to the beach by clicking left of the main road. Give Perez, the charred logs and the portrait. Perez draws a symbol. Read 'Strange symbol' in the diary.
Ireland, Pub. Max is standing by a pub in Ireland. Take the flag from the pub's wall. Go across the road. Read and take the tin sign for boat sightseeing of the island. Morangie lives in an island. Fisherman : Go down the stairs and talk to the fisherman.
He will loan you the boat for a bottle of whiskey. The locked door behind is the cellar of the pub. Ask and get a fish. Use the flag on the water to get wet flag. Pick up the stone. Go up to the pub. Old Stevie's Pub: Talk to the barkeep.
See if you can get the cellar key hanging on the post of the bar. Try talking to the sleeping guest. Take the tumbler from the table of the guest. Get the key and distract Stevie - He said that the guest Klaus likes to talk when he's awake. In inventory, combine the fish and the tin sign. Place the fish on baking sheet in fireplace. Use the wet flag to take it from the fireplace and give it to Klaus. He will wake up and ask for lemon.
Talk to the barkeep about the lemon. Remember he mentions that the produce delivery men pass by here daily. Go outside and place the flag over the speed-traffic sign. Go to the fisherman across the road and use tumbler in the sea. Go back inside the pub and hear a screech of brakes. Go outside and see a crate at the center of the road. Take the lemon from the crate. Take the flag off the traffic sign. Go back inside and give the lemon to the barkeep. Go to the fireplace and place the tumbler with sea water on the fireplace hearth.
Take tumbler back and look at it in inventory and see salt. Place salt on the barkeep's tumbler on the bar. Take the key from post. Cellar : Go across the road and down the stairs. Use the key on the cellar door. Look around and see a bench vice. Take whiskey from shelf and the torch on post.
Go to right screen and see nailed down board and barrels. Give the whiskey to the fisherman. Click on boat. Ireland, Castle. Courtyard : Talk to Lord Ken Morangie who is down the well. He wants you to find the door that opens to the bottom of the well. Look around and see the chimney top that looks like a helmet on the roof at right. Be King Arthur and draw the sword.
Close the shutter at left but ends up taking it. There are 3 entries to the castle here: the one above, the middle and the one on the right. Castle hall: Enter the middle entryway. Take a closer look at the picture of Lord Morangie. Take note of the chair at center of room and check the fireplace. Go up the stairs and take the oil lamp.
See a lever that controls the chandelier. Take the spearheads from the showcase. Read the history of Lord William from one of the books at left shelf. He was entombed without a funeral pyre and only with his robe and amulet. Go back to the courtyard and go through the top entryway. Bedroom : Enter the first right passage. Look at the commode-drawer beside the bed and get a gold coin. Look at the pictures. Open the curtain on the right wall and see a passageway.
Enter and see that it is blocked by grilled gate. Go back up. Lord William Morangie's statue - Look at the statue and note that it is missing items seen from his picture at the hall. Open the first gate - Place the sword on the statue. A sound is heard. Go to the passageway and see the first gate is raised.
Open the second gate - Place the shutter on the statue as the shield. Another gate is raised. Go down and see a raised drawbridge and niche on the wall. Make a ring for Lord William - Exit to the hallway. Take the wire hanging from the right candle holder. Enter the second foreground right passage.
Look at the maiden, torture rack and fireplace. Take the pliers from left table and iron chain beside the door. Exit to the courtyard and enter the right doorway. See Lord William Morangie's tomb. Use the torch on the torch on the wall to get burning torch.
Go back to the torture room and use the burning torch on the fireplace. Combine the pliers with the gold coin and then place it in the fireplace.
Use the pliers with red-hot gold coin on the iron maiden to get pliers with red-hot gold ring. Go back to the courtyard and to the mainland by the bottom exit. Use the tumbler on the sea. Use the pliers with red-hot gold coin on the tumbler to get ring and pliers.
Get a helmet - Enter the pub's cellar. Go to right screen. Use the pliers on the board of the barrels to get long board. Use the spearheads on the bench vice. Use the board on the vice to get a board that can be carried. Go up to the pub and take the rain gutter from outside the pub. Row back to the castle. Enter the middle entryway to the Castle hall. Place the board on the footstool. Place the stone at end of the board. Go upstairs and pull the lever holding the chandelier.
There you go. Go outside and pickup the chimney cover. Make leg guards - Go to the torture room. Place the rain gutter on the torture rack. Use the rack and take the separated rain gutter. Lower the drawbridge - Go back to the statue in the bedroom. Place the chimney cover-helmet on the statue.
A mechanism is triggered. Open the third gate - Use the separated rain gutter-leg guards on the statue. Open the fourth gate - Use the ring on the statue. Get the amulet - Go down the secret passageway and look at the niche. Take the key. Go back to the crypt.
Click oil lamp on the coffin. Use burning torch on the coffin. Max gives Lord William his funeral pyre. A hole on the top of the coffin is exposed. Use the key on opening. Take the amulet. Combine amulet and wire and then iron chain to get amulet in chain. Go back to the bedroom and statue. Open the well door -Use the amulet in chain on the statue. Well door : Go down to the end of passageway and open the circular well door. Meet Lord Ken Morangie.
Talk to him and learn what Ken told Vladimir. Max talks to Nina in Cuba. They will meet in Berlin. Max arrives there but no Nina. Max gets a call from Detective Kanski to meet at the museum. Max finds Kanski murdered. He wears a strange amulet. Meanwhile, Nina is pressured by Oleg to follow daddy's travel to the Himalayas and find the Dzopa tribe. Read the 'Research report', 'Murder' and Betrayed and forgotten' in the diary. China, Himalayan Cave. Nina is to check the cave while Oleg watches the entrance.
Read the message in inventory about Vladimir's expedition to the Himalayas. Take note of the drawing at the last page. Cavern : Look at the 3 holes on the wall. Take the skull on a peg. Waterfall : Go to the next cavern.
Check the relief on the wall. Look down the precipice. See the waterfall and a body on the ledge below. Use the peg on the rock. It covers the hole where the water falls to and the water rises. Take the floating bag of the dead man.
Check the bag in inventory and get a bone key. Go back outside and use the bone key on the bottom hole. It connects. Go back to the passage and enter the opening on the relief wall. Another world : Look around. Look close at the head stone to see a puzzle. White disks puzzle - Move the white disk to different black circle to form a shape. Recall the last page of the message in inventory.
Make that shape for this puzzle. The mouth of the head of stone opens to reveal a stone disk. Look close and when you pull back, Oleg sneaks in and shows his true colors. Nina is transported in the plane to somewhere. Sergej is also in on the plot. Antarctica, Station. Nina is in a bathtub. Sergej and Oleg want to drown Nina but there's no water.
Sergej and Oleg check the water pump machine and find out that a piece is missing. Read the 'Another betrayal' in the diary. Shower room : Nina wakes up in the bathtub. Check the camera above the tub. Take the plunger from right of room and some toilet paper from the sink wall on the left. Maintenance room: Check the drill right of door and the bench vice on the counter.
Check the open cabinet-armoire and get tapper , piece of something and silicon. Take the metal plate beside the vice and the master key right of the locked door. Check the incubator on the left wall. There's an egg in there. Open the locked door - Use the master key on the lock and see that the lock is iced over.
The key needs to be heated. Place the metal plate on the drill. Place toilet paper over metal plate. Use the drill and the paper will burn. Use the piece of something on the vice to get a bent piece of something. Combine bent piece of something with the key to get piece of metal and key.
Use that on the flame. Use the piece of metal and hot key on the locked door. Exit to the ramp area. Ramp : Look at the keypad that needs numbers, door on the other side and the metal spikes. See the elevator platform down below of the elevator shaft at right end of the ramp and an elevator shaft on the left. Control room : Enter the lit room on the left. See Oleg, Sergej and Nicole. Oleg has taken care of the saboteur. Read the 'In the lion's den' in the diary.
Check the locker-armoire on the left and get explosive. Exit the room and go to the stairs at right. Entrance : Check the water pump machine on the left. This is what was sabotaged. It is missing something. Check the elevator platform on the right. It is not stable. See spilled salt but it is not enough. Take the f ishing rod.
Nina is not dressed to go outside. Ramp : Climb up stairs to the ramp. Use the fishing rod on the platform below of the right elevator shaft. Fish and get winter clothes which Nina automatically wears.
Fish again and get laundry ball. Go back down and exit the station. Outside the entrance: Check the research station, the snow crawler on the left and the forest of antennae on the right. Pick up the bucket. Penguin : Go left of screen. Check the penguin. It looks like it is sitting-hatching something.
Get to the saboteur - Check the sign on the right. Take the sign. Look down the precipice and see the dead saboteur. Look at the hole left by the sign. Insert the explosive in the hole. Go down the crevasse and check the dead man. Take the amulet looks familiar , lighter and diary. Combine the pencil with the newspaper to change the lottery results.
Give the newspaper to the sewer worker and he will think that he has won the lottery. Get the hose. Get the barrier to get the iron bars and the barrier tape. Walk north to the side entrance. Give the iron bars to Yushin and he will bend them. Walk west to the road. Go down the hole. Use the car jack on the door to open it. Walk through the doorway. Use the bent iron bars on the ladder. Climb up the ladder. Walk west to the passage to see Romanova. She is nervous and hasn't smoked in three hours.
After the soldier leaves the room, combine the matches with the cigarette and then use the lit cigarette on the dish. The soldier comes back and is annoyed that Romanova has been smoking while he was gone. Open the right locker and look inside. Get the stocking, radio, envelope and uniform. Exit the view of the locker. Now that Nina has changed into the uniform, use the door to enter the warehouse.
Return to the bathroom. Look at the opening under the left door. Use the legs to talk to the man: He says that he is the driver of the train and has dropped the key in the toilet. Exit the view. Use the hose on the faucet. Get the hose and use it on the urinal. Use the faucet. Use the canal to return to the sewer. Walk east to the passage. Use the stocking on the pipe and then use the barrier tape on the stocking. Go through the doorway and turn the wheel. Return to the passage and get the stocking to get the key.
Go through the door and climb up the ladder. Walk west to the locker room and then open the door to the warehouse. Walk north through the big doorway and talk to the soldier about Departure: He radios central at radio Exit the station and return to the surface. Return to the station. Look at the radio in the inventory.
Use the radio on Nina and select 15 and 48 as the numbers. Ask about the FSB agents to make them leave their post. Walk north to the warehouse and go through the east door to enter the interrogation room. Look at Solotov to get the dog tags. Exit the room and walk west to return to the locker room. Look at the dog tags to see the service number Use the left locker and enter the number to open it.
Look at the locker to get the permit. Walk back through the warehouse and give the permit to the soldier to board the train. Train Use the lamp above the solider to get the 25 watt bulb. Get the bottle of orange juice and dried fruit from the table. Open the north door to enter the carriage with the scientists. Get the white bread from the basket. Continue north through the carriage to the next hall.
Use the lamp to get the watt bulb. Return to the carriage with the sleeping soldier and use the watt bulb on the lamp. Use the light switch to wake the soldier. Nina enters the kitchen. Get the honey on the counter and exit the kitchen. The solider has moved position on the bench before sleeping again.
Use the bag to get the castor oil. Return to the kitchen. Use the bottle of orange juice, dried fruit, honey, castor oil and white bread on the pot to make the laxative jam. Use the white bread on the pot to spread the laxative jam on the bread. Use the empty bottle on the faucet. Exit the kitchen. Walk north to the next carriage. Talk to Alexei to hear that Dr. Lesniak is in a bad mood because hasn't had his bread and jam.
Give the white bread with laxative jam to Lesniak and his mood will improve. Talk to Lesniak and ask about Work wagon: They are studying the regenerative capabilities of plants. Ask about Scientists: There are a few more scientists on board.
Ask about Sidorkin: He is Lesniak's superior and director of the biologists. End the discussion and Lesniak will leave the room. Talk to Alexei about Scientists: They are exposing the plants to radiation similar to that of the Tunguska event. Use the bottle with water on the power outlet and the assistant will leave the room. Get the glass from the holder and the glass on the table.
Look at both of the plant samples in the jars to remove them. Combine the plant sample with the plant sample and then use the new plant sample with one of the glass jars. Use the plant sample in jar with the desk.
Alexei returns to the room and finds the new sample. He runs off to tell Lesniak and Sidorkin about the new sample. While they are busy analysing the sample, Nina enters Sidorkin's office. Look at the book on the table to add the sect members entry to the diary. Look at the ant, the notes on the monitor and the file folder. Nina is caught by an FSB agent in the office and is thrown into a cell on the train. Get the dog leash. Walk to the right side of the room and use the ice chest to get a juicy steak.
Get the hose and the tube from the vacuum cleaner. Combine the juicy steak with the glass jar. Use the meat in jar with the right side of the cage. While the dog is distracted, get the piece of bone from the left side of the cage.
Use the piece of bone on the vacuum cleaner flap. Look inside the flap to get the vacuum cleaner bag. Look in the vacuum cleaner bag to get the barrette and animal hair. Combine the dog leash with the tube. Use the leash with pipe on the hatch to break the glass. Use the leash with pipe on the hatch again to make a rope leading to the roof of the train.
Climb up to the roof. Use the animal hair on the right pipe. Use the hose on one of the pipes to connect them. The window will be opened. Get the leash with pipe from the hatch and use it on the pipe.
Use the window to return to Sidorkin's office. Look at the desk and use the barrette on the drawer to unlock it. Open the drawer and get the statue. Get the flower vase from the right pedestal. Use the statue on the right pedestal. Nothing happens, so the statues must have to face in a certain direction. Lenin is facing to the left on the picture on the wall, so turn all four of the statues to the left as well to open a secret door. Go through the doorway to enter the torture room.
Get the book from the chair and then return to the office. Use the book on the books on the shelf to trigger a mechanism. Get the skull from the skeleton. Return to the torture room to see that the panel on the wall has opened. Put the skull in the niche to reveal a safe behind the picture.
Look at the safe to see a lamp puzzle. Select the fourth lamp on the second row, the second lamp on the third row, the third lamp on the third row, the first lamp on the fifth row, the second lamp on the fifth row and the third lamp on the third row.
The train crashes and Nina is taken to a hospital. The game switches to Max. Hospital Max and Oleg arrive at a bus stop near the hospital where Nina has been taken. Max needs to find some way of making Oleg look injured in order to get to the courtyard on the other side of the gate.
Get the textile bag on the bench. Use the shrub to get red berries. Combine the red berries with the textile bag and then use the dirty bag on Oleg to make it look like he has cut his finger. Look at the ambulance to read the phone number. Use the cell phone on Max and call the ambulance. As the gate opens, Max runs through to the courtyard. Get the surgery pliers at the right side of the container.
Look at the shadow of the key on the ground and then look at the lamp to see that there is a key inside. Use the surgery pliers on the lamp to get the key. Use the key on the door. Open the door to enter the cellar.
Look at the file cabinet to read about a forbidden sedative. Use the bottles on the right shelf to get the anasthetic. Look at the dictation machine on the bed to get the machine. Get the handheld fan on top of the file cabinet. Use the top door. Get the ammonia gas from the shelf at the left side of the room, the stethoscope on the table and the scalpel and syringe near the sink.
Use the stethoscope on the right door to hear a guard talking on the other side. Open the right door.
Walk back through the file room to arrive outside. Use the stethoscope on the pipe to hear Nina sleeping. Max calls to her but she is a heavy sleeper and won't wake up.
Use the ammonia gas on the pipe and then use the handheld fan on the pipe. Switch to Nina. Get the small stone below the crack in the wall. Get the crocheted place mat on the mattress and use it on the sharp edge to get the thread. Combine the small stone with the thread to make the tied-up stone. Get the bowl at the corner of the mattress. Use the tied-up stone on the drain. Switch to Max to see that the tied-up stone has appeared from the pipe.
Use the scalpel on the pipe to give it to Nina. Use the scalpel on the chair leg to get the chair leg and use the scalpel on the mattress to get the foam. Use the chair leg and the foam on the pipe to give them to Max. Switch to Max. Walk west to the front of the hospital. Use the surgery pliers on the satellite dish to break it. Walk east to the courtyard and open the door. Go north to the operating room and east to the guard room.
Combine the chair leg with the syringe in the inventory to make a blowgun. Combine the blowgun with the anasthetic to make the poisoned blowgun. Get the wedge at the bottom of the door and the guard will be locked in the room. Use the poisoned blowgun on the peephole on the door to knock him out. Use the pinboard at the right side of the TV to get a tack. Use the foam in the dish at the left side of the TV to get the cheesy foam.
Return to the courtyard. Use the chair leg and the cheesy foam on the pipe. Combine the cheesy foam with the fiber. Combine the chair leg with the bowl. Combine the rat trap with the tied-up cheesy foam. Use the rat trap with bait on the rat hole and wait for the rat to walk into it. Get the rat trap to get the rat.
Use the rat on the drain to give it to Max. Walk through the building to the guard room and go upstairs to see a guard sitting on a chair. Use the rat on the guard and he will chase after it. Combine the tack with the anasthetic and then use the poisoned tack on the chair. When the guard returns, he will sit on the chair and fall asleep. Walk back upstairs and look at the guard to get the key to cell.
Use the key to cell on the door to open it. After a cutscene, Nina arrives at the Tunguska region. Look at the jeep and get the ketchup and the first aid kit. Look at the first aid kit to find a bottle of vodka. Walk east and enter the tent to see a sick man on the bed who asks Nina for medicine. Get the wooden spoon on the desk, the cup on the stump, the grate from the fireplace, the scissors on the pillar and the tassel from the ceiling to get the twine.
Exit the tent. Walk east and use the spade on the tree to knock down a piece of bark. Get the bark. Use the cup on the resin. Use the spade on the crate. Use the destroyed crate to get the debris from a crate.
Walk west and use the bark on the water basin. Use the plug in the barrel and water will flow into the water basin. Use the cup on the water basin to fill the cup with the resin in it with water. Walk east past the tree to the path. Get the pointed stone on the ground.
Use the spade on the gentian at the right side of the area to get the gentian. Use the grate on the hole. Use the cup on the grate and then get the cup to see that the resin has melted. Get the grate and then walk west to the previous area. Combine the pointed stone with the scissors to sharpen them and then use the sharp scissors on the reindeer to get the reindeer hair.
Combine the reindeer hair with the twine, the wisp of hair with the wooden spoon and the brush with the cup to make the brush with resin. Enter the tent and use the brush with resin on the snippets of parchment to get the recipe for the medicine. Give the recipe to the Evenk to get the vial. To be taken shortly before it unites with the wind. Exit the tent and use the vial on the water basin to add the Source of Life. Enter the tent and use the vial on the nutcracker.
Use the gentian on the nutcracker to add the Root of Tears. Get the vial. Use the ketchup on the vial to add the Blood of the Night. Use the vodka on the vial to add the Drops of Intoxication. Use the debris from a crate on the fireplace. Use the matches on the fireplace.
Use the grate on the fireplace and then use the vial on the grate to unite the recipe with the wind. Get the vial and give it to the Evenk to travel to the Forbidden Zone. Get the oil lamp and the hose. Go up the path to the forest. Look at the wheel rim to get the two nuts. Use the hose on the tank. Use the vodka on the tank to fill the bottle with diesel fuel.
Walk east to return to the back of the house. Use the bottle with diesel fuel on the generator. Use the nut on the coil to magnetise both of them.
Walk east to the front of the house. Enter the house and get the rag and the shard. Exit the house and use the rag on the right window. Enter the house. Combine the oil lamp with the rag. Look at the chimney. Combine the matches with the oil lamp and then use the saturated rag on the chimney to reveal numbers on the wall. Get the aluminium foil and exit the view of the chimney. Look at the compass. The needle has to be directed to the positions shown by the numbers on the wall.
Put the nuts on the south and west pegs. Press the button and remove both nuts. Put one nut on the east peg. Press the button and remove the nut. Put the nuts on the west and north pegs.
Press the button and remove the nuts. Put one nut on the south peg. Press the button to open a compartment above the fireplace. Look at the secret compartment to get some documents and a film reel. Use the film reel on the projector. How do I get the pliers to work with the satalite dish? Side Quest Hi,can you help me solve this lamp puzzle on game secret files? Side Quest Need oleg s address in address book?
Side Quest. Shippin' Out Mar. Keep me logged in on this device. Ask A Question. What do you need help on? Cancel X. Nina Kalenkow's world is turned upside down when she learns that her father, the scientist Vladimir Kalenkow, has vanished without a trace. Since the police can't or won't? On the way, she meets Max Gruber, one of her father's colleagues, who spontaneously offers the attractive young woman his help. The trail leads Nina and Max to the mysterious disaster in the Tunguska region of Siberia in
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